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THE TARRASCH VARIATION 1. E2-e4 e7-e6 2. D2-d4 d7-d5 3. White has two good reasons for playing Nb1-d2. It stops Black pinnning his Knight with Bf8-b4 and allows him to support his pawn centre with c2-c3. White has two plans here: to defend his centre with f4, or to exchange pawns when Black plays f6.
Hello, I think you are getting White's plan mixed up and not understanding the idea of Black either. IN your first diagram, you advance to e5, giving you a large space advantage. Black immediately counterattacks with c5. Why do you think he has done this? He knows if he plays passively in this position he will slowly get crushed by White, so he decides to try to weaken your center. If d4 falls to Black, then white's position will collapse since he strong e5 pawn will all of the sudden become weak, and Black's pieces will open up naturally. The best move in the first diagram would then be 4.
This move allows you to support your center, making it harder for Black to achieve his plans of undermining your center. If you could protect your center with moves like Be2, Nf3 and normal developing moves, then you might eventually relieve the pressure in an advantageous way for you. Always make sure in those positions as white to support your center and make black not be able to open up the positionn until it will be advantageous for YOU.
4.f4 in the Advance variation is too ambitious. In the advance Black is going to put a lot of pressure on d4 and White doesn't have time to play moves like f4 here. After the usual moves.Nc6 and.Qb6 White may be forced to play dxc5 in a position where it's not helpful. In positions where White has played the move e5 and won a tempo by kicking the knight on f6 back there can be time to play a move like f4. Anyway I think advance structures can by tricky for White because sometimes Black forces.Bb4+ Kf1 which isn't always a bad thing for White but is unnatural and can lead to middlegame blunders created by being unsure how to combine play in the center with keeping the White king safe.
So the best thing to do is to look at games between strong players in this line and learn from there. This is unfortunately not a position where you can just reinvent the wheel and White may have to do weird-looking things in these positions while Black is simply attacking pawns. A simpler way to play is the really old 1.e4 e6 2.d4 d5 3.e5 c5 4.dxc5 Nc6 5.Nf3 which leads to what I think is called the 'wedge structure' where White wants to try and cramp Black's game with the e5 pawn. And if Black is able to play.f6 then it leads to a kind of hanging pawns game which you don't need any theory to play. You just need to be alert.
Try to be more respectful of other people's opinions, if you want them to value yours, Telestu. My own opinion is that white has a definite plus in the Nc3 lines and so doesn't need theory so much. It's all pretty straightforward.
Whereas, in the Advance, white is trying to erect a rigid pawn structure and the smallest error brings problems well down the line, after black gets a dynamic advantage. The theory is subtler and probably more important. In other words, it's possible to wing it in the Classical but not in the Advance. You need a lot of theory for the advance but not 3.Nc3? What a joke It's true.
Sure if White goes ALL THE WAY to the poisoned pawn main line there's a lot of theory but it's not at all forced. First after 3.Bb4 White can try 7.h4, 7.a4 or 7.Nf3 rather than just going for the normal 7.Qg4.
But even before then we must note that White can play Qg4 after 3.Bb4 on virtually every move. It's not always good but it's playable and gets those crazy positions without all that theory. In fact after 3.Bb4 4.Bd2!? De 5.Qg4 all White needs to remember is to make sure his queen doesn't get stuck after some.Rg8.Rg4 thing. Players that like to play those.Qc7 lines in the Winawer will especially be in trouble if they thought they'd never have to deal with Qg4 stuff.
Download as PDF,. Rubens Saraceni. Doutrina e teologia de umbanda sagrada rubens saraceni pdf converter download. Rubens Saraceni ordem cronologica leituras. 11 Gnese Divina de Umbanda Sagrada.
After 3.Nf6 White can just play 4.Bg5 and then 4.de is a position he would've gotten anyway and 4.Be7 5.e5 Nd7 6.h4 puts the ball in White's court really. Black doesn't have to take or anything but it's still a lot less theory than other stuff. And finally there's always just 3.Nc3 and 4.ed again just getting a game. I think Black is the one that really has to know his stuff better than White.
THE TARRASCH VARIATION 1. E2-e4 e7-e6 2. D2-d4 d7-d5 3. White has two good reasons for playing Nb1-d2. It stops Black pinnning his Knight with Bf8-b4 and allows him to support his pawn centre with c2-c3. White has two plans here: to defend his centre with f4, or to exchange pawns when Black plays f6.
Hello, I think you are getting White\'s plan mixed up and not understanding the idea of Black either. IN your first diagram, you advance to e5, giving you a large space advantage. Black immediately counterattacks with c5. Why do you think he has done this? He knows if he plays passively in this position he will slowly get crushed by White, so he decides to try to weaken your center. If d4 falls to Black, then white\'s position will collapse since he strong e5 pawn will all of the sudden become weak, and Black\'s pieces will open up naturally. The best move in the first diagram would then be 4.
This move allows you to support your center, making it harder for Black to achieve his plans of undermining your center. If you could protect your center with moves like Be2, Nf3 and normal developing moves, then you might eventually relieve the pressure in an advantageous way for you. Always make sure in those positions as white to support your center and make black not be able to open up the positionn until it will be advantageous for YOU.
4.f4 in the Advance variation is too ambitious. In the advance Black is going to put a lot of pressure on d4 and White doesn\'t have time to play moves like f4 here. After the usual moves.Nc6 and.Qb6 White may be forced to play dxc5 in a position where it\'s not helpful. In positions where White has played the move e5 and won a tempo by kicking the knight on f6 back there can be time to play a move like f4. Anyway I think advance structures can by tricky for White because sometimes Black forces.Bb4+ Kf1 which isn\'t always a bad thing for White but is unnatural and can lead to middlegame blunders created by being unsure how to combine play in the center with keeping the White king safe.
So the best thing to do is to look at games between strong players in this line and learn from there. This is unfortunately not a position where you can just reinvent the wheel and White may have to do weird-looking things in these positions while Black is simply attacking pawns. A simpler way to play is the really old 1.e4 e6 2.d4 d5 3.e5 c5 4.dxc5 Nc6 5.Nf3 which leads to what I think is called the \'wedge structure\' where White wants to try and cramp Black\'s game with the e5 pawn. And if Black is able to play.f6 then it leads to a kind of hanging pawns game which you don\'t need any theory to play. You just need to be alert.
Try to be more respectful of other people\'s opinions, if you want them to value yours, Telestu. My own opinion is that white has a definite plus in the Nc3 lines and so doesn\'t need theory so much. It\'s all pretty straightforward.
Whereas, in the Advance, white is trying to erect a rigid pawn structure and the smallest error brings problems well down the line, after black gets a dynamic advantage. The theory is subtler and probably more important. In other words, it\'s possible to wing it in the Classical but not in the Advance. You need a lot of theory for the advance but not 3.Nc3? What a joke It\'s true.
Sure if White goes ALL THE WAY to the poisoned pawn main line there\'s a lot of theory but it\'s not at all forced. First after 3.Bb4 White can try 7.h4, 7.a4 or 7.Nf3 rather than just going for the normal 7.Qg4.
But even before then we must note that White can play Qg4 after 3.Bb4 on virtually every move. It\'s not always good but it\'s playable and gets those crazy positions without all that theory. In fact after 3.Bb4 4.Bd2!? De 5.Qg4 all White needs to remember is to make sure his queen doesn\'t get stuck after some.Rg8.Rg4 thing. Players that like to play those.Qc7 lines in the Winawer will especially be in trouble if they thought they\'d never have to deal with Qg4 stuff.
Download as PDF,. Rubens Saraceni. Doutrina e teologia de umbanda sagrada rubens saraceni pdf converter download. Rubens Saraceni ordem cronologica leituras. 11 Gnese Divina de Umbanda Sagrada.
After 3.Nf6 White can just play 4.Bg5 and then 4.de is a position he would\'ve gotten anyway and 4.Be7 5.e5 Nd7 6.h4 puts the ball in White\'s court really. Black doesn\'t have to take or anything but it\'s still a lot less theory than other stuff. And finally there\'s always just 3.Nc3 and 4.ed again just getting a game. I think Black is the one that really has to know his stuff better than White.
...'>The French Tarrasch Variation Pdf To Word(28.11.2018)THE TARRASCH VARIATION 1. E2-e4 e7-e6 2. D2-d4 d7-d5 3. White has two good reasons for playing Nb1-d2. It stops Black pinnning his Knight with Bf8-b4 and allows him to support his pawn centre with c2-c3. White has two plans here: to defend his centre with f4, or to exchange pawns when Black plays f6.
Hello, I think you are getting White\'s plan mixed up and not understanding the idea of Black either. IN your first diagram, you advance to e5, giving you a large space advantage. Black immediately counterattacks with c5. Why do you think he has done this? He knows if he plays passively in this position he will slowly get crushed by White, so he decides to try to weaken your center. If d4 falls to Black, then white\'s position will collapse since he strong e5 pawn will all of the sudden become weak, and Black\'s pieces will open up naturally. The best move in the first diagram would then be 4.
This move allows you to support your center, making it harder for Black to achieve his plans of undermining your center. If you could protect your center with moves like Be2, Nf3 and normal developing moves, then you might eventually relieve the pressure in an advantageous way for you. Always make sure in those positions as white to support your center and make black not be able to open up the positionn until it will be advantageous for YOU.
4.f4 in the Advance variation is too ambitious. In the advance Black is going to put a lot of pressure on d4 and White doesn\'t have time to play moves like f4 here. After the usual moves.Nc6 and.Qb6 White may be forced to play dxc5 in a position where it\'s not helpful. In positions where White has played the move e5 and won a tempo by kicking the knight on f6 back there can be time to play a move like f4. Anyway I think advance structures can by tricky for White because sometimes Black forces.Bb4+ Kf1 which isn\'t always a bad thing for White but is unnatural and can lead to middlegame blunders created by being unsure how to combine play in the center with keeping the White king safe.
So the best thing to do is to look at games between strong players in this line and learn from there. This is unfortunately not a position where you can just reinvent the wheel and White may have to do weird-looking things in these positions while Black is simply attacking pawns. A simpler way to play is the really old 1.e4 e6 2.d4 d5 3.e5 c5 4.dxc5 Nc6 5.Nf3 which leads to what I think is called the \'wedge structure\' where White wants to try and cramp Black\'s game with the e5 pawn. And if Black is able to play.f6 then it leads to a kind of hanging pawns game which you don\'t need any theory to play. You just need to be alert.
Try to be more respectful of other people\'s opinions, if you want them to value yours, Telestu. My own opinion is that white has a definite plus in the Nc3 lines and so doesn\'t need theory so much. It\'s all pretty straightforward.
Whereas, in the Advance, white is trying to erect a rigid pawn structure and the smallest error brings problems well down the line, after black gets a dynamic advantage. The theory is subtler and probably more important. In other words, it\'s possible to wing it in the Classical but not in the Advance. You need a lot of theory for the advance but not 3.Nc3? What a joke It\'s true.
Sure if White goes ALL THE WAY to the poisoned pawn main line there\'s a lot of theory but it\'s not at all forced. First after 3.Bb4 White can try 7.h4, 7.a4 or 7.Nf3 rather than just going for the normal 7.Qg4.
But even before then we must note that White can play Qg4 after 3.Bb4 on virtually every move. It\'s not always good but it\'s playable and gets those crazy positions without all that theory. In fact after 3.Bb4 4.Bd2!? De 5.Qg4 all White needs to remember is to make sure his queen doesn\'t get stuck after some.Rg8.Rg4 thing. Players that like to play those.Qc7 lines in the Winawer will especially be in trouble if they thought they\'d never have to deal with Qg4 stuff.
Download as PDF,. Rubens Saraceni. Doutrina e teologia de umbanda sagrada rubens saraceni pdf converter download. Rubens Saraceni ordem cronologica leituras. 11 Gnese Divina de Umbanda Sagrada.
After 3.Nf6 White can just play 4.Bg5 and then 4.de is a position he would\'ve gotten anyway and 4.Be7 5.e5 Nd7 6.h4 puts the ball in White\'s court really. Black doesn\'t have to take or anything but it\'s still a lot less theory than other stuff. And finally there\'s always just 3.Nc3 and 4.ed again just getting a game. I think Black is the one that really has to know his stuff better than White.
...'>The French Tarrasch Variation Pdf To Word(28.11.2018)