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May 30, 2018 - SWG: Crafting: A Simple Way to. I tried three different third party macro programs all with the same result. SWG still doesnt see the double click.
Crafting in MMOs are usually really good or really bad. Sometimes just meh. If you could design a crafting system for a new or current MMO how would you design it? I have wondered since many people are unhappy with crafting in the genre how they would design it given the chance. Many MMOs out now or that are coming out have just kind of pushed crafting aside and automated everything. I still play EQ2 mainly because of the crafting. I do not think it is perfect but I really enjoy it.
I liked Vanguards crafting system as well. How would you design crafting? The crafting system in FFXIV I think is done really well. Its set up as a mini game sorta,but you have different skills you can apply to make it more interesting and easier to craft a HQ item. Plus you have cross class skills you can use from other crafting jobs you have leveled up. There are even tools and special crafting gear that enhance the experience. Most games now,you look on the crafting menu and see what materials you have to craft something,hit a craft button and watch a bar fill up.
Not exactly ingenious. Rather boring to be honest. In FFXIV, by far they have the most interesting crafting mechanic in MMOs as of right now. I'd make it less about quantity and progression crafting and more about questing and obtaining unique items. * Find unique hilts, blades, runes, elements, spirits, and other such components in far-off caves or at the end of raids. Medion surfstick software. Put these things together to make and name your own weapon, with a unique combination of appearances, particle effects, and modifiers.
* Create gear with unique (but not superior) stats and abilities that can't be obtained elsewhere. * Create customizable banners, capes, and other cosmetic objects for yourself and your guild. The best crafting system is the one where the player focuses on crafting buildings, appliances, clothing, and pets for themself, not for sale. Additionally, the best crafting (and gathering) system is the one where the player plays various minigames to accomplish most crafting, instead of waiting or having a random chance of failure. The best crafting system is a system where people can actually focus on being crafters and trading their wares.
A system like SWG where there is an interdependence and not a whole 'you are everything you need to be'. The problem now is that crafting and gathering are put in as after thoughts to the entire combat focused games entirely. You can't make your way and actually play someone that crafts and skip the other content because you will be utterly useless after point X. Crafting needs to be the way to attain the best gear period. Maybe components for that gear come from raids and with interdependence crafters are able to buy that stuff and make that great gear etc. There is literally no reason to craft at this point in most mmorpgs.
May 30, 2018 - SWG: Crafting: A Simple Way to. I tried three different third party macro programs all with the same result. SWG still doesnt see the double click.
Crafting in MMOs are usually really good or really bad. Sometimes just meh. If you could design a crafting system for a new or current MMO how would you design it? I have wondered since many people are unhappy with crafting in the genre how they would design it given the chance. Many MMOs out now or that are coming out have just kind of pushed crafting aside and automated everything. I still play EQ2 mainly because of the crafting. I do not think it is perfect but I really enjoy it.
I liked Vanguards crafting system as well. How would you design crafting? The crafting system in FFXIV I think is done really well. Its set up as a mini game sorta,but you have different skills you can apply to make it more interesting and easier to craft a HQ item. Plus you have cross class skills you can use from other crafting jobs you have leveled up. There are even tools and special crafting gear that enhance the experience. Most games now,you look on the crafting menu and see what materials you have to craft something,hit a craft button and watch a bar fill up.
Not exactly ingenious. Rather boring to be honest. In FFXIV, by far they have the most interesting crafting mechanic in MMOs as of right now. I\'d make it less about quantity and progression crafting and more about questing and obtaining unique items. * Find unique hilts, blades, runes, elements, spirits, and other such components in far-off caves or at the end of raids. Medion surfstick software. Put these things together to make and name your own weapon, with a unique combination of appearances, particle effects, and modifiers.
* Create gear with unique (but not superior) stats and abilities that can\'t be obtained elsewhere. * Create customizable banners, capes, and other cosmetic objects for yourself and your guild. The best crafting system is the one where the player focuses on crafting buildings, appliances, clothing, and pets for themself, not for sale. Additionally, the best crafting (and gathering) system is the one where the player plays various minigames to accomplish most crafting, instead of waiting or having a random chance of failure. The best crafting system is a system where people can actually focus on being crafters and trading their wares.
A system like SWG where there is an interdependence and not a whole \'you are everything you need to be\'. The problem now is that crafting and gathering are put in as after thoughts to the entire combat focused games entirely. You can\'t make your way and actually play someone that crafts and skip the other content because you will be utterly useless after point X. Crafting needs to be the way to attain the best gear period. Maybe components for that gear come from raids and with interdependence crafters are able to buy that stuff and make that great gear etc. There is literally no reason to craft at this point in most mmorpgs.
...'>Swg Crafting Programs For Eq2(09.10.2018)May 30, 2018 - SWG: Crafting: A Simple Way to. I tried three different third party macro programs all with the same result. SWG still doesnt see the double click.
Crafting in MMOs are usually really good or really bad. Sometimes just meh. If you could design a crafting system for a new or current MMO how would you design it? I have wondered since many people are unhappy with crafting in the genre how they would design it given the chance. Many MMOs out now or that are coming out have just kind of pushed crafting aside and automated everything. I still play EQ2 mainly because of the crafting. I do not think it is perfect but I really enjoy it.
I liked Vanguards crafting system as well. How would you design crafting? The crafting system in FFXIV I think is done really well. Its set up as a mini game sorta,but you have different skills you can apply to make it more interesting and easier to craft a HQ item. Plus you have cross class skills you can use from other crafting jobs you have leveled up. There are even tools and special crafting gear that enhance the experience. Most games now,you look on the crafting menu and see what materials you have to craft something,hit a craft button and watch a bar fill up.
Not exactly ingenious. Rather boring to be honest. In FFXIV, by far they have the most interesting crafting mechanic in MMOs as of right now. I\'d make it less about quantity and progression crafting and more about questing and obtaining unique items. * Find unique hilts, blades, runes, elements, spirits, and other such components in far-off caves or at the end of raids. Medion surfstick software. Put these things together to make and name your own weapon, with a unique combination of appearances, particle effects, and modifiers.
* Create gear with unique (but not superior) stats and abilities that can\'t be obtained elsewhere. * Create customizable banners, capes, and other cosmetic objects for yourself and your guild. The best crafting system is the one where the player focuses on crafting buildings, appliances, clothing, and pets for themself, not for sale. Additionally, the best crafting (and gathering) system is the one where the player plays various minigames to accomplish most crafting, instead of waiting or having a random chance of failure. The best crafting system is a system where people can actually focus on being crafters and trading their wares.
A system like SWG where there is an interdependence and not a whole \'you are everything you need to be\'. The problem now is that crafting and gathering are put in as after thoughts to the entire combat focused games entirely. You can\'t make your way and actually play someone that crafts and skip the other content because you will be utterly useless after point X. Crafting needs to be the way to attain the best gear period. Maybe components for that gear come from raids and with interdependence crafters are able to buy that stuff and make that great gear etc. There is literally no reason to craft at this point in most mmorpgs.
...'>Swg Crafting Programs For Eq2(09.10.2018)